In this game, you don't just pick a Sim (or Hero, as the playable Sims are called this time around) and start goofing around. Stranger still, Taint was born after they had been eaten. What are the odds? Even stranger, they were eaten by that whale on different days. He is, however, so much more than you give him credit for! For instance, his parents were also eaten by a whale. In the end, I go with the bowlcut, since finding a steady supply of greasy rubber bands in medieval times seems like a difficult proposition.Īs you might have guessed by looking at him, Taint Blightly is a weakling with a tendency to relish in evil deeds. Sure, a bowl cut adds a certain air of inbred feebleness, but the mini-ponytail atop a partially shaved head is glorious in a "dude in a comic shop / dude watching booth babes at a game convention" sort of way. I need something to complement Blightly's deathly pallor, bad mustache and chinless chin. The most agonizing part of character creation is choosing a hairstyle. This being Azeroth, the king is Taint Blightly. The monarch's castle is unoccupied, so in my first bit of inspired strategic thinking, I decide to create a king to live in that castle. I am presented with a view of the kingdom, a swath of land with a surprising amount of character, but not a lot of buildings. Reaching back into my vast knowledge of literature and art, I decide on a somewhat obscure but nonetheless classic reference. I'm asked to bestow a name upon my kingdom. As a proponent of screwing things up I have mixed feelings about this, but proceed anyway. Since this is my first time playing, my only available kingdom ambition is the "Try Not To Burn Everything To The Ground" option. The game begins by asking you to set a goal for your kingdom. The Sims Medieval is less of a sandbox game, and more of a freeform goal-driven kingdom manager where everything happens to get done with Sims that are suited to each task. Since The Sims Medieval doesn't exactly fit in with other games in the series and its very existence is something of a surprise, it's only natural that this installment is being written by me. Zack's excellent follow-ups for The Sims 2 and The Sims 3 instilled a fear of character customization in even the bravest of readers. One of my favorite articles from Something Awful's early years was Lowtax's A Week In The Life Of The Sims, a measured and fact-filled account of his time with the game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |